Magic's Game Room! (aka map144/145)

Started by Magicman500, December 30, 2011, 10:16:35 AM

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Magicman500

No real need for an introduction here, really.  You just want to see the builds!

PCF

PCF is an acronym, like the other names.  It stands for Portal Clusterfuck.  The name was created when the build was just an idea, and through several logic tests it changed somewhat from my original idea, there are still, however, around 1,500 portals.

Now for the screenshots.  They are rather large, so I will post a link to the gallery.  The 3rd picture is the place you go when you guess wrong, and the 4th picture is where you go if you win!

https://www.dropbox.com/gallery/28501032/1/PCF?h=c27062

SOC

SOC stands for Speedy Obstacle Course.  This isn't your grandma's obstacle Course.  After stepping on a block you have about .5 seconds (about enough time to take 1 step and jump) to get off before it disappears and you fall into the hungry lava below.  There are periodic checkpoints to make it uh... possible.

https://www.dropbox.com/gallery/28501032/1/SOC?h=353db9

T3

The final build in this collection, I'll let you figure out the acronym.  Featuring a 35x35 board and 9 buttons for each player, it'll get the job done.  The first five pictures show different phases of the debugging mode, with the final 2 showing the finished product.

https://www.dropbox.com/gallery/28501032/1/T3?h=e10d71

BGB

BGB is also an acronym, standing for Blank Game Board.  I wanted to make some kind of game where people would compete against each other, but then there is also a person in a control room with buttons he/she can use to mess with things.  When you hit one of the buttons, the floor designated to the button vanishes, causing the the person standing there to fall down into the hot_lava below.

https://www.dropbox.com/gallery/28501032/1/BGB?h=6c4d6a

Sv2

Sv2 stands for Spleef v2, the latest in MLG Variant Spleef gameplay.  The stone blocks, much like SOC, disappear moments after stepping on them, but this time they don't come back!  The preceding statement excludes only stone clusters with obsidian blocks.  The obsidian blocks indicate the location needed to step in order to trigger the block removal.  If you use this, I cannot stress this enough, DO NOT USE /Z TO FIX THE FLOOR!  Use /r air glass.  Using /z will ruin the special blocks.  The blocks you stepped on will not reappear with just the /r command.  Use fly hacks and walk over the empty spots, the blocks will reappear.

https://www.dropbox.com/gallery/28501032/1/SV2?h=0d827f

TJE

Standing for The Jail Escape, this build gives an escape map feel, with a twist.  Instead of mazes and the such, these are jails.  Each fail has a slight flaw that allows you to escape it and continue to the next one.  Featuring six jails with discreet solutions, this is sure to keep you puzzle fans interested.

https://www.dropbox.com/gallery/28501032/1/TJE?h=c949a5

Sv3

The newest version of spleef is out!  This version features some changes we think you'll enjoy!  This is the same spleef you all know and love, and can be played as such.  In this version we've added a control room filled with buttons.  Each button corresponds with a square in the spleefing area (Marked with shadows).

https://www.dropbox.com/gallery/28501032/1/Sv3?h=292e54

MarcusBoay

#1
That's a smart use of air switches* there, magic!

The impossible can be possible if you yearn to achieve it. -MB
[spoiler]Practice is good but I'd like to say it is not everything. Some people hit a 'plateau' and they practice for hours and hours but they just don't seem to get any better. It is mental. Escape the fate. There is no destiny because you can make your own. Talent does not exist, or if it does I do not have it. There is no such thing as gifted. If someone can do it, if it's possible, I can do it. You and I can become infinitely better. Maybe natural talent does exist, but it really doesn't matter because i'll overcome it. Fuck talent, fuck biology, and fuck a diceroll. I want to be the best and I'll rise no matter what. It's this psycho attitude which makes me 'so good'. -Wonderland (tf2 pro soldier/rocket jumper)[/spoiler]

jwirth

they make my brain hurt because I have to think and move at the same time to play them...but they are great games I have to say.
Those that don't know pain can never know true peace!

Magicman500

Well, Tic-tac-toe requires the least amount of movement.

jwirth

Those that don't know pain can never know true peace!

Magicman500